

In addition, you'll find armor and health items, backpacks for holding more guns and ammo, and weapon parts for attaching red-dot and magnified scopes. You'll find various armaments while you scavenge the map, including pistols, shotguns, and assault rifles. It's in the quietest moments where this game leaves its lasting impressions. Maintaining visual awareness will be as important as keeping an ear out for player footsteps, especially indoors, so a gaming headset is highly recommended. The game is primarily a third-person shooter, but you can switch to first-person at any time, even if it's just to aim down the iron sights of your gun. Ready For Combatīattlegrounds' combat still has signs of its military sim heritage, so paying attention to your surroundings is key. Winning (or simply participating) nets you points that currently only unlock randomized cosmetic apparel, but we suspect more will be seen in this space as the game continues to develop. A match can be painfully short if you're unlucky, but the formula works so well that we never felt discouraged from just jumping back into another match and trying again. When playing on teams, you'll enter a downed state from which you can be revived with minimal health. Your match ends when you're the last one alive, or as soon as you die, but getting to the top 10 can take 25-30 minutes. That means when things get down to the wire, hiding ceases to be an option, and whoever keeps cool under fire will prevail. But by the end of the match, the play space will be small enough to see end-to-end. End GameĬars and motorcycles can be found for quick transit, helpful for outrunning a quickly encroaching blue field of death or for getting out of a shootout.

Whether you're running desperately toward the play space, or you're in a firefight with another player, Battlegrounds never lowers the tension. You'll need to keep a constant eye on your position relative to this danger zone, so no place is ever safe for long. Any players caught outside the blue circle will take continuous damage. Then it starts over again as the white circle shrinks and the blue circle follows, picking up speed as the match goes on. The safe zone, marked by a white circle, will show up around a random location in each match, while a wider blue circle will tighten around the white circle. The game quickly picks up the pace as the play space continues to shrink. This simple premise cuts out the excessive downtime of crafting items, worrying about hunger or thirst meters, and the need to hunt down players found in earlier battle royale games by herding everyone closer and closer together. But Battlegrounds forces confrontation by slowly shrinking the play space with a circular field of toxic gas that closes in on a random location of the map. The map is tremendous, and it's entirely possible for you to land in secluded areas, even with 99 other people in the game. Whether you're running desperately toward the play space or in a firefight with another player, Battlegrounds never lowers the tension. Play against bots in most of the Battlegrounds: bot add (1 for heal, 2 for dps, 3 for tank) (amount) bots addRoleBotsToGroup (role) (amount) adds amount bots of role to the group of the player or creates one bots role (Role param (1 heal, 2 dps, 3 tank) ) inits bot with spec and gear for that role for the players level bots attack makes them attack your current target And configure item levels for LFG and Battlegrounds: You can also enable/disable the bots in BGs/LFG:


In nf, you can configure the bots, for example decide how many bots that should appear ingame: The bots contain instructions in many different scenarios, and include many many thousands of lines, written in C++.
PLAYER UNKNOWN BATTLEGROUNDS PC PRIVATE SERVER CODE
Ingame, they have several responsibilities:ġ) Killing NPCS in an area - just like real playersģ) Moving around inside the capital cities.ĥ) Queue for LFG and support the real player.Ħ) Assist and follow you in a group, for example to kill mobs together with you, and help you with questing etc, on your leveling journey!Ĭoding wise, the system is custom coded, with more than 90% of the code being completely written from stratch, with no additional source. The bots login upon loading the game, and are spread across the world.
